It looks like you're new here. If you want to get involved, click one of these buttons!
I really like the noise generator but i know i wanted something else out of it when looking at the code. More of a granular noise. You can change y32 to y8 and get more of an 8bit noise and playing around with the bits it shifts around can get more of a stutter tone. I am unsure on how much i can shift forward and back within the shift register on the chip to get it to stutter every once in a while? I was thinking to use random (1, 8) or something but random was moving to fast to tell. How do i slow it down a bit to get (y8 << x), (y8 >> y), (y8 << z) to change randomly every few seconds?